Matagot Captain SONAR Board Game - English Edition
About this deal
We’re really happy about the success of the game," Bates said. "It’s great to see the excitement we felt when we first played it is shared by everybody else."
The main aim of each team is to oppose and defeat each other by destroying their submarines. The first team who sustains four damages to their submarine loses the game. Setup The Radio Operator has to listen in to the other team, primarily the other team’s captain. Every move they make, the Radio Operator marks on her own map. The hook? She has a transparency, so she can move her markings around the map to figure out where they best fit, since submarines can’t travel across islands. It’s not google maps but it’ll do
Think of every position as its own real-time mini-game, with each completely crucial to the team’s survivability. Biggest challenge was getting the captains on each team to wait for their first mate & engineer to confirm "OK" before announcing the next move
At any time, except while surfaced, the Captain can trigger a mine by raising a fist, announcing TRIGGERING A MINE", and stating the mine's location. For example, "TRIGGERING A MINE AT G7".For what it’s worth – the game works fine with 6 or 7 players – the First Mate combines easily with another role. Going to 5 or less starts to defeat the purpose of why you play this game in the first place.) the Captain navigates the treacherous waters